Jo Hanna (they/them)
Lead Artist, Designer, Composer
Strange Spaces Games. Remote in Kansas City, Missouri 2017 - present
Design core mechanics and communicate those designs to the team.
Develop the artistic style of games and create the entirety of the assets.
Compose music and create sound effects for the games.
RedEmber. Remote in Kansas City, Missouri 2018 - 2023
Designed characters and environments.
Created the vast majority of assets, including tilesets, characters, enemies, and bosses.
Worked together with the Lead Developer to improve the designs and themes in the game.
Holey Donut Games. Remote in Kansas City, Missouri 2017 - 2022
Designed and animated characters and props.
Worked with and matched the style of the lead artist.
Became the lead artist after the game’s initial release.
Broadway Cafe. 2007 - present
Takes orders from and fills orders for customers.
Keyholder that opens and closes the shop, balances the till, and contributes to training new hires.
Dungeon in a Bottle, 2022
Good Night, Knight, 2021
Shooting Stars, 2016
Zombie Slash, 2015
Aseprite, Adobe Suite, Godot, Unity, Game Maker, Tiled, GitHub, Famitracker, OpenMPT, Pixel Art, Brainstorming, Iterative Prototyping, Game and Level Design, Animation, Concept Art, Sound Design.
Most Compelling Mechanics Boston FIG, 2019, awarded for the game Dragoon Drop.
Game Curators Best Game of 2017 in the “Juice” category awarded to Dungeon in a Bottle.