Hey there! I'm Jo Hanna (they/them)
Jo Hanna (They/Them)
Game Designer, Animator, Sound Designer, Organizer
Strange Spaces Games — Lead Artist and Designer, Composer
August 2017 - PRESENT
Led the team in deciding which ideas to dedicate time to. Communicated with other members to achieve our goals. Created the core mechanics for our games and communicated those decisions with the programmer. Developed the artistic style for each of our games and then created the artwork for each and every one of them. Composed music for most of our games.
RedEmber, Online — Lead Artist
JUNE 2018 - PRESENT
I designed characters, environments, and animations that matched and expanded upon the original artistic vision of the Lead Designer. The Lead Designer and I worked together to brainstorm the designs and themes in the game.
Holey Donut Games, Online — Lead Artist
JUNE 2017 - PRESENT
I designed characters, objects, and animations that matched the Lead Artist’s style. I became the Lead Artist on the project after the game’s initial release.
UMKC, Kansas City — BA in Creative Writing
In addition to many creative writing classes, I also took classes in Illustration and Animation.
Flyover Indies — A local game development community I co-founded
Aseprite, Krita, Adobe Suite
Godot, Unity, Game Maker
Cooking, Baking, Fermentation
Community Organization and Leadership
Most Compelling Mechanics Boston FIG, 2019, awarded for the game Dragoon Drop.
11th Overall in Ludum Dare 41’s Jam category awarded to Dragoon Drop.
Game Curators Best Game of 2017 in the “Juice” category awarded to Dungeon in a Bottle.